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Promises IceFrog was destined to come true and the site GameInformer really appeared article that published the announcement of Dota 2 . Already now have become known interesting the details a new game.
What are Valve going to surprise us with?
Despite all the intrigue, Valve does not set a task to surprise us only with new ones. Contrary to popular belief, Dota 2 will retain the traditional gameplay, familiar to us from the modification of Defense of the Ancient.
Erik Johnson, Valve Our first reaction was positive, because all the design elements were saved for a reason. IceFrog is one of the smartest designers we’ve ever worked with. He offered a huge amount of good ideas during product development. He almost never makes meaningless decisions in which there is no logic.
In principle, Dota 2 should be an improved and redesigned version of the game of the original map, supplemented by a variety of both technical and gaming innovations.
Of course, cosmetic adjustments will be made. As the engine Dota 2 will use Source, which will allow the game to look much better than before.
A very pleasant innovation in Dota 2 will be an integrated voice chat-from now on you will not need to run your own Teamspeak server in order to establish communication – because team interaction will be the most important component of the game.
Unlike Heroes of Newerth, the new Dota 2 will feature a training game with AI-bots to be able to learn the basic skills of the game, before a serious fight online. And perhaps the developers will even make a full single mode!
As for the visual component, Valve is going to stick to the old style of “cartoon”, in the spirit of Warcraft, undoubtedly improving the quality.
Erik Johnson, Valve I believe there are certain aspects of the game that are very important to players.
Landscape maps for three lines, on which pass NPC (in Dota they were called “creeps”) and are located defensive towers, it is planned to do in not too saturated color scheme, to give special effects heroes and their abilities.
Valve designers spend a lot of time working on models and animation of characters. Their task is to personalize each character as much as possible, so that players can instantly understand who is opposing them.
Also, a great addition will be the introduction of some sound interactivity in the game. Dota 2 heroes will be able to communicate with each other and behave in a special way if they are confronted by a familiar enemy.
A very significant contribution to the game for beginners will be the training system. New players in Dota 2 will be more comfortable than in the original modification. For a set of necessary skill, it will be possible to get the trainer-the skilled player. Now it is not completely clear how this will happen in practice, but Valve is working on it. Probably, the coach will be able to see the student’s screen and will be able to communicate with him through dedicated speech and chat channels. Most likely, the coach will not be able to take the player under his control, but theoretical help is also very important. This will help you learn the game aspects faster.
The help to pupils and the role of the trainer will not remain gratuitous. There will be a system of assessments that will be able to adequately position each of the teachers. For the winners of the rating there are various awards, which among other things will be given for writing useful guides (guides) and assistance in the development of Dota 2.
Valve CEO Gabe Newell (Gabe Newell) believes that long-term maintenance and maintenance of a long life of the game – a new step in the development and development of games.
Gabe Newell, Valve: IceFrog was one of the smartest people we’ve ever met in this regard, he did it with his hands tied behind his back, so to speak.
Valve is going to take a closer look at the Dota 2 universe, as it does with its Team Fortress 2 game, constantly releasing various updates that include everything from adding comic models to balancing the game.
Erik Johnson, Valve: I think it would be interesting to add a second layer where the community is the support for the rest. That’s the real shift we’re trying to recreate here. Valve is going to continue to build software around Dota and around the community and around Steamworks for Dota, but we’re also going to create a system where users can serve each other and be recognized by it.
Looking back, considering the past activities of Valve-community support system, professional technical support, all their technologies – we can hope that Dota 2 will be a worthy continuation of one of the most popular modifications in the history of computer games, Defense of the Ancient.